
- #MICROSOFT FLIGHT SIMULATOR X TUTORIALS HOW TO#
- #MICROSOFT FLIGHT SIMULATOR X TUTORIALS FULL#
- #MICROSOFT FLIGHT SIMULATOR X TUTORIALS SIMULATOR#
For example you can find it here for the SimpleAircraft sample project: When setting up flight models in the Aircraft Editor, the values will be getting stored in the flight_model.cfg file, which is stored in the same folder as all the other files for the aircraft. NOTE: For this next step it is assumed you have loaded an aircraft into the simulator, ready to set up the flight model (see the section on Aircraft Modelling for more information). Because of this, the correct definition of the aircraft's dimension data is of particularly importance.
#MICROSOFT FLIGHT SIMULATOR X TUTORIALS SIMULATOR#
The new flight model for Microsoft Flight Simulator relies on the shape of the aircraft to predict its aerodynamic behavior and we have almost entirely dropped the use of tables of data. Note that once the values are generated within the file they may need tweaked when applied to the approprate parameters in the *.cfg files, but this should give a good base from which to start. It can be used to generate the required values for many of the parameters based on a small number of inputs (these inputs are marked in blue in the file): This is designed to hgelp with the configuration of the Engine Config Definition and Flight Model Config Definition files. The image above was created using the spreadsheet supplied from the link below.

#MICROSOFT FLIGHT SIMULATOR X TUTORIALS FULL#

Engine data: Maximum Power ( hp), thrust ( lbs) or torque ( ftlbs).Maximum lift data: Stall Speed Clean and Full Flaps ( kcas).Weight data: Maximum Weight MTOW ( lbs), Empty Weight ( lbs).Dimensions: Wing area ( sqft), Wing Span ( ft).The minimum data you will be required to have to start with is:

The new flight model in Microsoft Flight Simulator requires a lot less data to be functional than the legacy simulator Microsoft Flight Simulator X, however there is a minimum set of data necessary, and - in general - the more data you have, the easier it is going to be to make an accurate flight model. You cannot edit the planes included in the sim.īefore editing anything, however, it's important that you have all the data gathered that you will require. NOTE: You can only edit a plane if it's a package and you have the package's project open in the Project Editor. Once you have done that you need to open the Aircraft Editor, which can be found under the Tools menu at the top. For this tutorial, we'll be using the SimpleAircraft sample project.

Also note that this tutorial focuses on flight model, aerodynamics and engine performance, but it does not detail airplane systems.īefore getting started, you should have opened the Project Editor and loaded in a package with an aircraft to edit.
#MICROSOFT FLIGHT SIMULATOR X TUTORIALS HOW TO#
As such, it is expected that you already know how to use the Aircraft Editor, as we'll be referencing it in this tutorial. This tutorial covers how to define a flight model for an add-on aircraft.
